Honeycomb Relics
Reveal every safe hex chamber to recover the collection. Flag suspected mines; revealing a mine ends this expedition.
Tap an open clue to inspect its six axial neighbors. Compare clues finds subset differences between visible clue neighborhoods: if the remaining count is zero, open the difference; if it equals its size, flag it. An explanation names both clues. Incorrect player flags can still cause a fatal deduction.
How to play & accessibility
Reveal every safe hex chamber to recover the collection. Flag suspected mines; revealing a mine ends this expedition.
Tap controls, or Tab then Enter/Space to activate every board cell and action. Arrow keys move where supported. R restarts. Z undoes in calm puzzles. Small numbers identify cells in row-major order. All controls are at least 44 pixels.
Source & original design
Compact original rules study inspired by the listed mechanic, not a full reproduction. New name, board layouts and CSS artwork; no source assets copied.
Source: Minesweeper: Collector